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Racing the Beam: The Atari Video Computer System

Racing the Beam Nick Montfort MIT Press, 2009

Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

The Atari Video Computer System dominated the home videogame market so completely that “Atari” became the generic term for a videogame console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential videogame console from both computational and cultural perspectives.

Studies of digital media have rarely investigated platforms—the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars’ Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games.

Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

For sale at MIT Press.

Nick Montfort
Written by
Nick Montfort

Nick Montfort, professor of digital media, uses computation to develop literary art. His work includes more than ten computer-generated print books (from seven presses), the collaborations The Deletionist and Sea and Spar Between, and Memory Slam: Batch-Era Text Generation. His most recent book of poetry is human-authored but written under constraint: All the Way for the Win (Penteract Press, 2025) consists entirely of three-letter words. Among Montfort’s MIT Press books are The Future and two co-edited volumes, The New Media Reader and Output: An Anthology of Computer-Generated Text, 1953–2023. He’s also principal investigator in the University of Bergen’s Center for Digital Narrative. He directs a lab/studio, The Trope Tank. For more, see Nick’s site, nickm.com.

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Written by
Ian Bogost
Nick Montfort Written by Nick Montfort
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