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Experience Design Workshop: Taught by Razorfish

MIT Building 1, Room 134 33 Massachusetts Avenue, Cambridge, MA, United States

Whether you are an engineer or designer, this course will challenge you to start work by studying users – not technology – first.

2011 Global Game Jam

GAMBIT Game Lab 5 Cambridge Center, Cambridge, MA, United States

The Singapore-MIT GAMBIT Game Lab will be a host site in the Boston/Cambridge area for the 3rd Annual Global Game Jam, from January 28 through 30.

Design for Vulnerable Populations

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA, United States

What can designers do to better connect with the communities and individuals they wish to serve? How can design projects avoid patronizing attitudes and economic colonialization? How can a designer be effective in promoting social change while following their conscience?

Federico Casalegno: “Designing Connections”

MIT Building 4, Room 231 Cambridge, MA, United States

MIT Mobile Experience Lab's Federico Casalegno on innovative ways to design creative new media and digital interactions to foster connections between people, information, and places.

Designing Culture: The Technological Imagination at Work

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA, United States

Drawing on her experiences working as part of collaborative research-design teams that combine art/science/design/engineering, Anne Balsamo will describe her new research on public interactives and the infrastructures of public intimacy.

Konstantin Mitgutsch: “Purposeful Games: Research & Design”

Comparative Media Studies: MIT Building E15, Room 335 20 Ames St., Cambridge, MA, United States

A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.

Building Story Worlds: Space, Time, Rules, and Narrative in Game Design

MIT Building 56, Room 180 Access via 21 Ames Street, Cambridge, MA, United States

A workshop exploring the role of space in storytelling and how artists can use the tools of game design to construct complex narratives.

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

MIT Building 4, Room 231 Cambridge, MA, United States

Co-authors will discuss the nature of their collaboration facilitated by structured conversations and writing done online and in person.

Communicating with Graphics

MIT Building E17, Room 136 40 Ames Street, Cambridge, MA, United States

In this workshop, we’ll explore guidelines to develop visual representations of your important concepts. Bring your visualization challenges to the workshop.

Introduction to 3D Scanning

MIT Building 2, Room 142 182 Memorial Drive, Cambridge, MA, United States

An introductory workshop about 3d scan technology that costs little to no money.

Ed Tech Mini Design Studio

MIT Building 2, Room 143 182 Memorial Drive, Cambridge, MA, United States

If you have an ed tech project you are working on and would like to get feedback or take it to the next level, this mini design studio is for you!

Designing for a Neurodiverse World

MIT Building 3, Room 270 33 Massachusetts Ave (Rear), Cambridge, MA, United States

Sometimes simple changes can significantly expand accessibility to people who have neurological differences like autism, dyslexia, ADHD, or epilepsy, but designers and policymakers frequently aren’t aware of issues affecting this neurodiverse community.